6/30/2023 0 Comments Super mario sunshine rom ntsc![]() This Pollution effect kills Mario instantly upon contact. This pollution effect technically exists in the test map, however it is not functional as its pollution layer is too high above the floor to function.Ī strange Pollution effect that prevents Mario from traversing under any circumstances upon contact, however he's still able to move vertically.Mario moves very slowly through the goop, and once deep enough, he cannot use FLUDD.The two sinking animations that occur though the sinking process are unused, as well as some of the damage noises Mario makes.Mario begins to sink slowly upon contact with this Pollution, losing 2 points of health per second as he sinks. However, there are a few unused Pollution effects that can be hacked in-game by changing the properties of the Pollution through the Dolphin emulator's debugger or by editing the 8th word stored in ymaps for each level. There are many different styles of Pollution, with three unique effects for when Pollution is walked on: Electric, Muddy, and Fire. "Ciao!" sound effect would have played on the title screen, if not for randomisation oversight.You can burst rollercoaster balloons in Pinna Park by using FLUDD to "throw" a Stus at them (might just be a case of copied/shared code).test11's map.bmd was changed - seems to just be blanking out some textures.Various small graphical/text changes to make the game seem more native. ![]() msound.aaf differs between the Europe version and Switch version.Early Bowser defeat sequence: (source: Inkstar).Leftover spc script logging functions and calls: (source: Super Xnot, Yoshi2).Possibly unused polluted piranha animations leftover from this prerelease build: (source: Inkstar). ![]()
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